Eh, was alright...
I played it for a while; looks like I got about halfway if there are 4 acts. It wasn't bad, it just wasn't terribly fun either. It felt kind of stale. I'd seen it all before, I'd heard it all before, and I didn't like the voice acting or characters very much. I wanted to like it, which is the main reason I kept playing, but I just never got there.
There were a few bad design decisions I feel the need to point out. The controls were overly complex for what they did and were laid out weird. I had to replay the first screen after the king cut scene 4 times because of fumbling around. First I didn't realize I had to jump over the gap in the roof and I fell off. Then, once I realized I had to, I wasn't really sure where the gaps were and keep randomly dashing off of them. Then I went to swap a weapon and accidentally hit R which just restarted the whole thing over randomly. It was good that you put in the ability to set your own key configuration, but there was just too much to do at once with both hands. I couldn't find a setup that really worked comfortably.
Another thing I found weird was the semi 3D. It just didn't work well and added an unnecessary complexity to trying to move around. It was difficult to know what exactly you could walk on and where the hit areas were. I think if you had just made it 2D I wouldn't have had any keyboard problems. I could use up to jump, down to pick up a weapon, and two keys to fight with on the left hand. Simple elegant and I don't have to think about it. Or maybe you could have done the 3D with the mouse in there somehow...I dunno. I just never felt like I was in control. The worst thing that happened with this was that I accidentally threw my weapon before the first boss fight and I had to try to pummel the wizard with my bare fists.
Despite all of this, I think the game was a good challenge without being frustrating, in terms of difficulty. The second boss with the pig was actually kind of fun with the strategic element in there (though this was also spoiled a bit because I kept hitting the wrong keys to throw or pickup.)
Fighting the gnomes was kind of fun too, and if the game had stuck to that I might have finished it, but fighting the gnomes while trying to avoid obsacles while using awkward controls just made me give up. The idea seems like it would have been a blast if the control had been there.
Oh the whole, I didn't feel like I was failing because of a lack of skill but because I wasn't doing something correctly or because I wasn't doing something I didn't know I was supposed to do. I'd get done with a mob of gnomes and then I'd fall into a pit I didn't realize was there or something. If the storyline had been compelling or the characters interesting I might have slogged through the controls just to see what happened, but I really didn't feel any attachment and it was easy enough to just close the game out of frustration.