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Kajenx

407 Game Reviews

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Awesome!

The puzzles in this game are really brilliant! At first glance some of them seem impossible, but with a little bit of thought they make sense and are actually pretty simple. It's quite a lot like a rubic's cube, though easier to solve. Definitely one for the favorites.

-__-

Oh joy, another ugly, pretentious, Flixel, black and white, pixelated, 8-bit, "art" game, collectathon! And to top it off, this one is full of pixel perfect jumps and intentionally horrible level design.

No, just, no. I love platformers, but this game is so bad even that wont redeem it. I'm supposed to leave constructive criticism, but I may as well just say "change everything" because there was nothing about this game that was any good.

Evil-Dog responds:

Damn you're so right! It must be why it has an overall score over 4.20, I should stop making those shitty horrible games

Good idea...

It's an interesting idea, but the controls bothered me, I had a hard time dragging the platforms because they'd get stuck on things, and then those strange obstructions that would move around were just a bad idea because there wasn't any real way to control them.

I think the puzzles could have been made much better and the controls could have been better.

Hmmm...

You know, honestly, this is a terrible game. It wasn't fun at all, but I still wanted to complete it. Maybe I'm just extremely bored, I don't know.

I liked the story, if you could call it that, and maybe the mindless item hunting made it more rewarding to get these little snippets of interest. Maybe the complete lack of any real visuals made it feel more like a place I could inhabit with my own ideas. Somehow it lulled me into imagining things and I guess that's a rewarding experience in a way.

But it really wasn't fun, and it made my fingers hurt because I had to hold down buttons for extended periods of time as I swept the map in zigzags to find the last few items I missed. I can appreciate the dilemma of having required hidden objects and somehow avoiding the tedious hunt for the last few, as that was a big problem in William and Sly I was never able to resolve. I think the truth is that item hunting just doesn't make all that fun a game after the environmental experience has worn off, and here there wasn't much else to hold it up.

Still, I did complete it, which is much more than I usually do with flash games, and it did bring me somewhere. I was driven onward by a desire to complete it, though, and not by the fact that I was enjoying myself. If this was a real life scavenger hunt set up somewhere that I could explore, I think it would be incredibly fun.

Eh, was alright...

I played it for a while; looks like I got about halfway if there are 4 acts. It wasn't bad, it just wasn't terribly fun either. It felt kind of stale. I'd seen it all before, I'd heard it all before, and I didn't like the voice acting or characters very much. I wanted to like it, which is the main reason I kept playing, but I just never got there.

There were a few bad design decisions I feel the need to point out. The controls were overly complex for what they did and were laid out weird. I had to replay the first screen after the king cut scene 4 times because of fumbling around. First I didn't realize I had to jump over the gap in the roof and I fell off. Then, once I realized I had to, I wasn't really sure where the gaps were and keep randomly dashing off of them. Then I went to swap a weapon and accidentally hit R which just restarted the whole thing over randomly. It was good that you put in the ability to set your own key configuration, but there was just too much to do at once with both hands. I couldn't find a setup that really worked comfortably.

Another thing I found weird was the semi 3D. It just didn't work well and added an unnecessary complexity to trying to move around. It was difficult to know what exactly you could walk on and where the hit areas were. I think if you had just made it 2D I wouldn't have had any keyboard problems. I could use up to jump, down to pick up a weapon, and two keys to fight with on the left hand. Simple elegant and I don't have to think about it. Or maybe you could have done the 3D with the mouse in there somehow...I dunno. I just never felt like I was in control. The worst thing that happened with this was that I accidentally threw my weapon before the first boss fight and I had to try to pummel the wizard with my bare fists.

Despite all of this, I think the game was a good challenge without being frustrating, in terms of difficulty. The second boss with the pig was actually kind of fun with the strategic element in there (though this was also spoiled a bit because I kept hitting the wrong keys to throw or pickup.)

Fighting the gnomes was kind of fun too, and if the game had stuck to that I might have finished it, but fighting the gnomes while trying to avoid obsacles while using awkward controls just made me give up. The idea seems like it would have been a blast if the control had been there.

Oh the whole, I didn't feel like I was failing because of a lack of skill but because I wasn't doing something correctly or because I wasn't doing something I didn't know I was supposed to do. I'd get done with a mob of gnomes and then I'd fall into a pit I didn't realize was there or something. If the storyline had been compelling or the characters interesting I might have slogged through the controls just to see what happened, but I really didn't feel any attachment and it was easy enough to just close the game out of frustration.

/

It's nice and kinda fun, but the controls were making me angry so I stopped playing. Their nice and tight, which is good, but whenever I'd go to do a running jump the guy would automatically do his double jump. Since this mechanic is so important in the game it wasn't worth trying to grapple with. If I'd jump and then hit the over key it'd work, but that's just poor programming and not worth my time.

If you fix it let me know, as it was fun to play and I'd like to try to finish it. I was using the left character, btw.

Eh....

The graphics in this are amazing, and it's really well polished, but I don't feel like I'm in control of my character. It could be amazingly fun (it is a ripoff of smash after all, lol) but honestly, the controls just aren't done well. I felt the same way about the first version too.

The controls went unresponsive occasionally (I'm using Firefox with no add-ons except Google toolbar, so your suggestion to fix that didn't help...), but that's not what I'm referring to. I didn't like how my character wouldn't turn or jump unless I stopped doing anything else. It seems to me that movement would take precedent over finishing a combo since the game is so fast paced and you have to constantly dodge things. It just wasn't pick up and play.

Great Fun

This is really well done, I played for a long time. I don't think the invisible units are all that fair though. I had to change my strategy for them, which is good, but I'm almost all the way through the levels and I still can't get anything better than "good" on some of the lower levels because I have to try to clusterfuck the invisible bosses at the very end before they get one of the gems.

Other than that, though, I don't have any complaints. The game is rather entrenched in the Flash TD genre, so it would have been nice to see something new brought to it, but it's still a solid game.

Great game

This is just a lot of fun. It's a retro themed chain reaction game with interesting progression that breaks up the monotony of the rather simple gameplay. Definately a game to study, as it's both simple and fun (the best combination, I think).

Lucas Paakh @Kajenx

Age 36, Male

Demiurge

Behind you.

Joined on 12/1/06

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