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Kajenx

407 Game Reviews

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3 reviews are hidden due to your filters.

Okay

It was an alright game. I'd agree that the pacing was pretty slow. I was gonna close it at level 2 because drag and drop isn't very exciting, but I kept on for the heck of it and it got a little better when more viruses appeared. I quit around level 10 because it got repetitive.

Great game!

Really simple; easy to understand; nicely polished; great game.

Ehhh...

The graphics and concepts were interesting enough, but the game design was badly done. I never knew if what I was trying actually did anything in the game because the reaction is so slow. You need to let the player know immediately when their input is actually doing something, then a little animation is fine.

Chroust responds:

Thanks for your comment, Kajex. My concept were make visual delights... yes, good effects wants good computer. But, in the menu is quality controller. I try make some tiny changes now, but not much - gameplay would be too simple and I mean: Hard way is right way.

Fantastic!

This really is an amazing piece of design work, great job! The polish was great too; hope it does well for you guys!

*drooooool*

I know it's just another chain reaction game, but it had some creative additions to it and the graphics were certainly fun to watch. The last level was damn near impossible, though, haha...

D

Hard but fun. The last few levels were killers! Nice graphics too, seems like an upgrade from the last one. :3

AethosGames responds:

They make children cry :3

Great!

I didn't like the other two because it was just a bunch of battle screens, but now there's a world to play in and NPCs and everything! Nice work, I'm sure I'll play all the way through.

Eh...

It was alright, but it wasn't really challenging, just took work to finish each level. I tired for par on a few of them, but with all the control you give the player over the board it's hard to see any patterns for how to finish in just a few moves. I think for it to work as a true puzzle, you should limit the moves on each level to exactly what you need to finish with par. That way the player knows what to look for. Also, keeping moves to 3 or 4 max would be important, I think, for recognizing patterns.

Hmm

The graphics are very nice, and overall it's solid and well made. The level design was pretty bad though, in spite of good controls, and the game was probably twice as long as it needed to be because of how long it took to kill all the enemies. I realize I technically didn't need to, but most places where there were enemies were impassable without killing them.

The bosses were bad too, you just had to keep blasting them until they died, and it took forever. If there's a certain order you have to play the game in, I understand that, but there were no clues as to what order that was, except perhaps that a boss was impossible to beat without an upgrade. Honestly, after getting all the way through an area to find I have to re-navigate it later is nothing short of frustrating. If you use this tactic in the future, provide shortcuts that loop around. Backtracking is always a mistake in game design, and this game uses it ruthlessly.

It took me about 2 hours to beat it, and while I'm not sure it was all that fun (more just addicting), there were a few enjoyable aspects.

Addicting is not fun.

There seems to be a lot of these games, and none of them are any fun. I'd say it's frustrating at best, and just stupid at worst. Sure, it's addicting, because everything is hard won, but I've always said addicting is not much of a compliment. You don't keep playing because you're enjoying yourself, you keep playing because you want to see what happens next. Surprise! It's just more difficult obstacles. The formula wore thin for me about 50 games ago, and there wasn't much that made me want to keep going here besides that. It's not like the graphics or music had me enthralled.

I'll give you a 4 because at least the controls were passable, and maybe someone who likes these kinds of games might enjoy bashing their head against the wall. Honestly, though, this type of game play is nothing more than a gimmick, and a bad one at that. Don't get me wrong, I'm not saying it was "too hard" or any of those common complaints; I'm saying it was overall a cheap gimmick, a worthless waste of time, and a soulless knockoff to boot.

I understand that it's hard to make a game fun, but I'd rather play a good attempt at fun than a bad parody of it.

Lucas Paakh @Kajenx

Age 36, Male

Demiurge

Behind you.

Joined on 12/1/06

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