Er... ok...
I know it was supposed to be funny, but I didn't like having to refresh each time just to retry. The game was kinda fun too, so it seemed kinda silly.
Er... ok...
I know it was supposed to be funny, but I didn't like having to refresh each time just to retry. The game was kinda fun too, so it seemed kinda silly.
Cool!
This is a cool game, I liked the look and feel. I took off one point because the controls were a little wonky.
Pretty dang good!
I enjoyed playing for a while, but it got a little stale around the end of level 2. I don't fault the game for much, though, as it was pretty fun. I can see myself coming back later for the last 2 levels.
The music was good too. :3
Pretty fun
Lol, the game was a total grind fest, obviously, but still pretty fun (it might just be my addiction to particle effects...). You and jmtb keep pointing out how silly we all are with our achievements systems.
Next time please make your game shorter (in terms of height), it didn't fit totally in my browser. :p
Eh...
It looked and sounded like a great SNES game, but it didn't play like one. I wouldn't say it was hard, just had some weird level design and controls. I didn't feel like I wanted to try again after I died.
Stylish
This played more like an interactive movie than a game, but it was a lot of fun and I can't see myself giving it any less than 10.
!(>_<)!
This is a good casual game. I could seem myself playing it a few times through, and it's a lot of fun. Nice work.
Okay
It looked nice, but the platform engine was kind of strange (he didn't land on platforms just shot through them to the top...) and the level design wasn't very fun, it involved a lot of waiting around. I only lasted a few levels before I got bored.
Still, not a bad start. If you do another platformer, remember that the player doesn't want to wait around, they want to keep moving.
Eh...
The graphics were nice (though a bit sparse), and the programming wasn't too bad (though the floaty controls were a little weird) so the game had a solid base. The level design, though, was lacking; which didn't make me want to keep playing.
Nice idea.
The menu was really funny, LOL! The game was pretty fun too. I was just getting into it and it ended though. D: I love the trap idea, though it took me a minute to figure out how it worked.
I might play it again sometime.
Age 36, Male
Demiurge
Behind you.
Joined on 12/1/06