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Lucas Paakh @Kajenx

33, Male


Behind you.

Joined on 12/1/06

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Kajenx's News

Posted by Kajenx - October 30th, 2012

I logged on to see if NG was still here, lol. Hope Tom and them are all doing okay! NG's HQ is right in the path of Sandy...

Posted by Kajenx - April 27th, 2012

This smells like well fermented Newgrounds.

Posted by Kajenx - February 18th, 2012

I've been looking at the Unity game engine over the last few days, and I'm amazed at how easy it is to make a 3D game these days! I'm thinking I MUST try it out on something. The only downside is that it's REALLY expensive for the pro version which has all the sexy features to make your games look awesome.

Soooo, I'm wondering if anyone has tried any other editors and could recommend one that's less expensive. OR maybe you have lots of horrible things to say about Unity, which is also welcome (I don't want to spend half a year developing a game that won't work, lol).

I think I'll try out Torque3D and NeoAxis to see how they compare. They're much less expensive and sound like they have similar features, but we'll see, I suppose... I'd like something that can export to a variety of platforms, but I'd probably be trying my hand at a downloadable game, so win/mac support is mainly what I'd like to see.

Posted by Kajenx - February 8th, 2012

I think the most interesting part of this redesign is the scores/voting. I wonder if the new layout and score graphic (rather than number) will make people vote how they like something rather than what score it already has and where it is in the rankings...

Or maybe once we all get used to the new layout the war will start up again, haha.

P.s. thx 4 new :3 emot

Posted by Kajenx - December 27th, 2011

ZOMG it's out! Go play it already!


EDIT: Well well, it looks like Matt (the one who likes swords) had decided to release his newest game. Drat you Matt! THIS MEANS WAR!

Actually, I'm just glad the weekly contest on NG ends on Wednesday. :3

Posted by Kajenx - October 18th, 2011

I've been really excited about the new hardware accelerated Stage 3D option in flash, but after doing a bit of reading on it I've found out that it will only be supported by graphics cards with drivers newer than 2009 that support Pixel Shader 2+.

I'm wondering why Adobe made the decision to do this seeing as how most flash gamers/developers are in the casual market where older/slower computers are the norm. I looked to see if I could update the driver on my computer but the latest driver I could find was for 2006, so no deal. And anyway, what casual gamer is going to go to the trouble to update their graphics card just to play a flash game. They have a software option, but it's not worth spending any time developing for it in my opinion.

So I'm just wondering how many people here can actually use the hardware rendering.

I found a good test here: http://www.mcfunkypants.com/2011/flash 11-stage3d-tutorial-handling-init-erro rs/

Make sure you've installed the latest update of the flash player (version 11) then scroll down past the tutorial part to the first example in that link. It'll say in the top left "3D Mode." Mine says "Software (Direct Blitting)." I think if it's running on your hardware it'll tell you "Direct X" or "Open GL."

Posted by Kajenx - July 10th, 2011

It's actually pretty different, I think. Kind of ritualistic and tribal, robot style. :D

http://www.newgrounds.com/audio/listen /432581

Check it out!

Posted by Kajenx - June 12th, 2011

When they said, "No, it ACTUALLY sounds like someone is taking a shit in your ear," I was thinking they HAD to mean dubstep, LOL. Of course, it seems like a lot of mainstream pop is doing break beats and dub style basses now so maybe they just picked up on it from that end.


Posted by Kajenx - April 19th, 2011

Posted by Kajenx - April 8th, 2011

Azurefish has been unleashed! Go play it!


Also, tell me all the things you want to see in William and Sly 2, I've started working on it.