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Kajenx

407 Game Reviews

46 w/ Responses

3 reviews are hidden due to your filters.

Pretty good.

The animation was rather nice, and I enjoyed the fighting aspects, but the platforming was clunky, and felt a little stiff. It got a little repetitive later on and I didn't play all the way through but a nice game nonetheless.

Hmm...

One of the first rules of flash is K.I.S.S., and this game was anything but. I gave it 10 minutes, but I still could figure out how to work it properly, so I gave up. The interface and menus were also rather confusing and it kept giving me connection errors. :/

It looks like it had some time spent making it, but it needs a lot more care in the WTF do I do department.

lolwut?

This is so stupid, why am I giving it a 10?

Not bad

This was pretty good. It was basically a space invaders clone with great graphics. The game play was a little different, but not too much where I'd call it a different game. Still, I had fun for a while.

Eh...

Well, I lasted to level 3. Games like this have to balance on thin line between challenging and tedious, and I felt like this one was over that line. I didn't like the isometric perspective vs. normal key mapping, it made moving in the center of the platforms impossible without constant adjustment. This was ok on the flat areas, but I couldn't navigate the hills very well.

Great game!

This is a really great game! Polished graphics, solid code, good music. I played all the way through and had a lot of fun. Thanks.

Ehhh...

A little polish goes a long way. The character was difficult to control (sometimes he would stop completely in midair when I would let go of a key, and sometimes he would slide, which made aiming rather difficult), the level design was strange and somewhat uninspired, and there were lot of little quirks and glitches and made the game feel unfinished. I think it's a good start, but it needs to be tightened up a bit.

Pretty fun!

I enjoyed the game and I had a lot of fun. The art, music, and sounds were especially good. The game engine and puzzle design was a little frustrating, though. There were a lot of screens I only saw once, and about 10 I saw a bunch of times. It seems like you could have spread the game out a bit with more to do and less to just run through.

I get that it's supposed to be a bit like an interactive cinematic/adventure game, but it still felt a bit empty. Maybe next time have a couple of things to do at once, so running back and forth feels a bit more justified and you can use each screen to its fullest. I mean, if you're gonna spend all that time drawing stuff out, you might as well optimize it, eh?

Tasty

Somehow you made that horrible mouse maze genre fun. For that, you get a 10.

Fun!

That was pretty fun, and it wasn't as hard as I thought it would be. I had no idea when it was going to end though. Are there lives or something?

Lucas Paakh @Kajenx

Age 36, Male

Demiurge

Behind you.

Joined on 12/1/06

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