It was pretty fun, I just wish the stages were a bit less complex so you didn't have to repeat so much. Solid game for what it was, though. :)
It was pretty fun, I just wish the stages were a bit less complex so you didn't have to repeat so much. Solid game for what it was, though. :)
I played for a while, but I didn't like the dialog very much so I stopped. It was kinda fun reading the concepts in the dialog, but there was too much of it at once, and the small pixel text wasn't helping me, haha. I'm going to be releasing a game like this on Newgrounds in a few days, so I can relate to going overboard with the amount of text. XD It's good to get someone to edit you down a bit, I think.
Pretty fun. I liked the Gfx and sounds. The random levels confused me for a bit when I was hitting restart haha. I think it would have been more fun if the levels weren't random and had a specific strategy to them. Nice game overall, though.
Hey cool! Glad you liked!
I think the idea was clever, but I didn't end up having a lot of fun. The graphics were nice, and the music was OK. I think it might just not be my type of game. I think you did a nice job on it though. :)
Was OK. I don't really get the story at all. What was that flash with the red and then standing at the nest with HOME (haha I'm trying to avoid spoilers). It didn't make much sense to me.
The graphics were a bit hard to navigate. I couldn't exactly tell the BG from the walls a lot of the time. Pixel art can be nice, but this was more like, idk, Lego art. ^^
I did have fun collecting the worms, though. I always like this TYPE of game, and you didn't make the exploring too difficult, so I was able to finish. I think 3 stars might be a bit generous for what's actually here, but I thought the game was kinda cute.
I played all the way through, and even did the boss twice for both endings. Kinda made me lol on the containment one. :P
I came here from your blog post, so I have to say I'm surprised you weren't able to find a sponsor 2 years ago. The market seems to be drying up on sponsorships, though, so don't feel too bad about it. I'm guessing you probably meant you couldn't find a sponsor willing to pay you more than a few hundred, which is always kinda :/. You just released this though, so I'd definitely encourage you to put adds in it before it spreads too far. You can make some ok money off them and they aren't too intrusive.
The game is pretty fun, and you obviously put a lot into it. :) The powerups and the story kept me playing a lot longer than I normally would have. My only complaint is that the game was a little stretched. It might have been more fun with a few less levels, just so the changes would come a little faster. Other than that, though, I think you should be proud of what you made. It's a lot more in depth than most of my games, haha...
Thanks for the detailed review and criticism!
As far as the sponsorship goes, I had this up on FGL on and off for about 3 months and had ZERO bids. It was a bit soul crushing. I tried emailing a few websites after that and got no response. That's about when I started doing more research into the state of sponsorship and yep, it looked like trying to make half a living from sponsorships wasn't possible anymore.
About the ads, I just gave up on making money on this one. I just want to release it and move on.
Finally, how dare you. Sly is amazing.
I like the concept and I was having some fun with it, but I think the transitions could have been better (shorter) between things, and the controls left a bit to be desired. The jumping wouldn't trigger if you happened to be shooting down, which made things a bit clunky. It would be better to have a variable that added to height ONLY while in the air so then the jumping control wasn't affect.
Haha, this is so weird it's perfect! The levels are a little hard for my taste, but I could see myself coming back to it.
I hope you do, there is more story after the 3 gameplay levels
I really hated the (lack of) controls. :/
Fun little game. :)
Age 36, Male
Demiurge
Behind you.
Joined on 12/1/06