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Kajenx

407 Game Reviews

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This makes me feel frantic... I have no idea what's going on but I kinda like it for some reason. XD

Haha, this was fun. Nice art for a collab, too!

TurkeyOnAStick responds:

Thanks Kajenx! Looking forward to your next game.
Have a great New Year.

Game is pretty solid. Worked well and progressed nicely.

The earlier levels were fun, but then it started to turn into a trial and error type thing for me. I realized around level 16 or so that every piece was being used, so I started just looking to configure the board in a way where no flat edges were exposed. I was able to complete the levels until 22 this way, then I got stuck because there was more than one way to configure the board that time, haha. I quit after that level because it was just too complex to be fun at that point.

Something to remember, every level in a game doesn't have to be more complicated than the previous one! You can level off a bit after the game gets going. This keeps the levels shorter, and you can make more of them - which gives the player a better sense of progress. With a game like this, once the board gets past a certain level of complexity, it stops being a puzzle and turns into a guessing game, which is never very fun.

HA, for some reason I enjoyed this. Here, have 5 stars.

It was fun for a while, but going back and forth between the slider and the planets is very slow - especially considering how fast the computer moves. This feels less like a strategy game and more twitch. I don't feel like I saw anything added to the genre either. This is basically an exact copy of a number of games that came out years ago.

I might come back and play on the lower difficulty levels, though. I have enjoyed this kind of game in the past, and the presentation is nice enough.

HA, that ending...

I can't fault you too much, I always suck at endings too. XD The game played pretty well, even though I lagged like crazeh! Took me a few hours to beat it, so kudos for all the content. I can't say it was the best game I've ever played, but I had a lot of fun - which is all that really matters.

It'd be nice if there was some way to know which levels you missed the big triangles/how many you missed. Maybe this is it there somewhere and I just missed it.

You know, I liked the first one, but I had to keep going back to the walkthrough on this one. It seems like a lot of the puzzles are about doing things I didn't really know were possible until I looked up how to do the level. That kind of mechanic always frustrates me in a game. I won't fault you too much, though, since it seems like you wanted to make a puzzler that was more about thinking outside of the box. I ended up quitting after level 14, though. I was just watching every level anyway, so it wasn't really worth playing at that point, haha. I really like the art, though, and the platforming mechanics are really nice. I like how the little guy can't jump very much, but he is able to scramble over walls, haha.

This was a lot of fun! ^^ It said I had two spirits left to defeat when I won though, maybe a bug?

I liked the swimming/jumping/shooting mechanic, thought it might have needed more explanation. Took me a bit to understand what to do, haha.

It's kinda cute, but the controls are sooo frustrating to me. Why not just do mouse to shoot, and WASD to move? I got to the part where the music box is dug up, but I don't really want to play further. My hands kinda hurt because I was straining so much. :(

I noticed shooting more than a few webs really slowed things down. An idea for next time is, once the web stops moving, turn off the physics on it.

It was a nice idea, though, and I liked the art. I wish I could play more, but the controls are too limiting for me.

Lucas Paakh @Kajenx

Age 36, Male

Demiurge

Behind you.

Joined on 12/1/06

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