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Kajenx

407 Game Reviews

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The concept was good, but I think the large levels were a bad idea. Like, they weren't harder, they just had more busywork. I think I got to level 22 and I was bored of filling stuff in.

You know, you kept me playing a lot longer than I thought I would! Even your smaller games have good design; I've never seen anyone make something like this that actually lasts longer than half a play through.

It didn't run very well on my computer, though. Your last few games haven't.

Lol, the text was kinda lame, but I thought the game had a lot of good ideas. Worth a playthrough. :)

I think the controls need to be better. Using the same keys to move and to aim is very clunky. These kinds of games usually use the mouse to aim and shoot on the computer. I know that's not contra style if you're gonna be religious about it, but it just works better and it's something of a standard in flash games.

The movement keys feel a bit slippery too. If you aren't going to do any precise platforming that can probably slide, but in a platformer, slippy controls always seem to make the game feel lower quality. At least, it does to me, lol.

I'd work on level design too. Right now it feels a bit blocky. This can add to the controls feeling off, so I'm not completely sure which one is most to blame. Just try to think of level design rhythmically. You should be able to run and jump very smoothly without stopping some direction of movement. If you do it right it'll feel like all the platforms just end up in the right places.

The graphics and the music is nice enough. If you tighten up the gameplay a bit it could be decent.

I made it to level 12 but I was bored before that. Just needs more to it, really. The level design wasn't great, either. You want to make sure the played doesn't spend too much time backtracking in this kind of game.

Why did I play all the way through this?

It's pretty bland overall, but somewhat addicting.

What a great idea! It looked nice too.

I think the best way to do this in this game would probably be to constrain the bomb to a grid system, so there were less places they player could put it. That way the bounce angles would work the way they're supposed to. (Though the physics do seem off a bit. Are you using Math.atan2 to find the angles?)

For example, if we look at level 4, I understand logically that putting a bomb in the middle of the three balls should get them all to their goals with one shot. The current setup makes it nearly impossible to do, though, which means I feel the game is more at fault than I am.

Aside from that the game has a nice simple design. I think if it was more of a logic puzzle people would like it better.

AHHH WHATS HAPPENING?!?!?!

Whelp, I'm stuck, and I can't find a walk through anywhere. I'm at the point where I got the yellow key, and I killed the "light" boss. I ended up by the "DESTROYER OF WORLDS" guy after I stepped int the light beam and I can't figure out what to do next. I didn't seem to get anything from the boss, and my key doesn't want to work at the only yellow lock I can find. Someone send me a PM, lol?

Otherwise the game is pretty fun! I really didn't like the "stab in the dark" place, though. It was more annoying than anything else. Dying in the water all the time is annoying too. Might as well just make it a wall until it's available. Also, when the night comes the screen is very hard to see. The little light doesn't do much of anything either, so it was often a challenge just to get around. Lastly, for something this big a map is really needed. I had a hard time figuring the layout out in the beginning (which tends to turn off casual gamers anyway) and even after playing for a few hours I did a lot of wandering.

My main criticism is, don't use mechanics that rely on precision when the controls aren't precise. Also, make sure the player can see, lol.

Lucas Paakh @Kajenx

Age 36, Male

Demiurge

Behind you.

Joined on 12/1/06

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