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The Blender foundation finally released their newest cartoon! This was made 100% with free and open source software. The 3D program is Blender. Just helping to spread the word!
I don't really care who wins because I think they're all great flashes, I just love the festive spirit that's taken over Newgrounds. First Pico day, now the awards; It seems like a festival or celebration of some sort.
I'm probably the only one getting all weepy and sentimental though. You guys are all too manly for that, right?
Hurrah! After 4 months of being lazy I finally get something done! Go play it and let me know what you think of it!
Oh, and I changed my display pic too. Gotta show my support for the great Bouguereau!
I'm working on a sequel to Shen Long and I need some feedback: CLICK TO PLAY
Move with the mouse and use your tail to bat the enemies away from the tree. When they turn white, then allow them to go into the tree. The red ones will damage the tree and the white ones will heal it.
Basically I need to know the following:
-Are the controls good? (I got a lot of complaints last time)
-What framerate are you running at? (the number in the top right)
-What would you add? (Powerups, enemies, collectables)
Okay, I got this in a email and thought it was way too funny to pass up. Normally I don't resend this stuff, but...yeah...
The next time someone asks you a dumb question wouldn't you like to respond like this.....
Yesterday I was buying a large bag of Purina dog chow for Athena the Wonder dog at Wal-Mart and was about to check out. A woman behind me asked if I had a dog. What did she think I had, an elephant? So since I'm retired, with little to do, on impulse, I told her that no, I didn't have a dog, and that I was starting the Purina Diet again. Although I probably shouldn't, because I'd ended up in the hospital last time, but that I'd lost 50 pounds before I awakened in an intensive care ward with tubes coming out of most of my orifices and IVs in both arms..
I told her that it was essentially a perfect diet and that the way that it works is to load your pants pockets with Purina nuggets and simply eat one or two every time you feel hungry and that the food is nutritionally complete so I was going to try it again. (I have to mention here that practically everyone in the line was by now enthralled with my story.) Horrified, she asked if I ended up in intensive care because the dog food poisoned me. I told her no; I stepped off a curb to sniff an Irish Setter's ass and a car hit us both.
I thought the guy behind her was going to have a heart attack, he was laughing so hard!
WAL-MART won't let me shop there anymore.
Alright, I made a thread about this, but I think I need to be a bit more specific. I just got Swift 3D recently, and I'm going to try it out with a little short about a dancer in a music box that comes to life. Here's the model I made, but I need a song. Preferably, something that sounds like a music box, but darker. This song would be perfect, but I'm not a fan of the singing that starts up about 40 seconds in...
Any suggestions for the music? I'd like to use something from the Audio Portal, but other suggestions are welcome too...
Here's the latest interview from my Blog.
Eighteen-year-old Josiah "Jazza" Brooks, creator of the Paladin series, has been animating since his first year of high school. Now, with five successful episodes and a game under his belt, he's ready to move on to new storylines and accomplishments. Here's how he got started and what he hopes for the future.
"After a school assignment to animate in power point, I was obsessed. Then a friend showed me flash and I haven't looked back since. I began submitting to sticksuicide.com until I discovered Newgrounds. NG was much harsher to win over the vast audience but after four or so years, I think I've gotten to a reasonable stage. :)"
After high school, Brooks has been able to make decent money doing what he loves, "I currently have the best amateur job in the world; graduated school last year and now I animate full time! I love it. I don't make BIG bucks, but enough to get by living at home with my parents XD lol. I have only been to high school, no college education so far. I plan to do some director's courses."
Brooks says that, while he enjoyed working on the series, he's glad he can move on to other storylines and ideas, "I was glad to move on from paladin and bring closure to it. Truth be told I sort of trapped myself by starting off with such a cliché plot. I tried desperately to worm out of it though the series and can only hope I improved the story. In the beginning I had no idea what would happen beyond the first episode! For the earlier episodes I came up with the story at the beginning of each episodes production. In the final 2 (4+5) I had it all planned and storyboarded."
"I think I'll give paladin a break for now. I DO have a really epic story for another time that uses the paladin story as a prologue of sorts, but I need to explore more genres and gain more experience before I try to push the same theme/genre again."
Paladin, the Game was a major achievement, and Brooks says his partner, Moonkey, was a driving force towards its completion, "I couldn't have asked for a better workmate! He's INCREDIBLE and we've overcome some massive obstacles in making the game, but I think it paid off. We both had so much fun bringing the Paladin game about we're already starting work on another game! (Completely different story and style to paladin.)"
As for the future, "I want to be a director, I love bringing things together, every piece of a work from music to credits. I think that's my passion more then animating, as animating has been my only available means to do so! I love telling stories. In ten years I see myself building a career directing. I know it'll be hard, but it's the kind of thing where I wont stop when it gets hard coz it just feels right for me... I might come back to animation one day, I've always had a soft spot for it."
Brooks leaves us with this thought, "The only thing I can encourage aspiring storytellers to do is practice every medium and explore your niche for means of expression and storytelling. My art teacher told me once that there's no point doing something unless it brings a positive message, so if you do this sort of thing for a living try and make it effect others for the better. I'm still working on it. :P"
Check out the www.popethos.net news section for more interviews!
Here's the latest story from Pop Ethos. I've recently added an arcade, so if you'd like to see your game there let me know!
Strategy Game-maker Dmitry
Self taught programmer, and long time Flash enthusiast, twenty-two-year-old Russian Dmitry is well known for his creations. With a few widespread hits like Momentum Missile Mayhem, Quadrobarrel Defense, and StarCraft Flash Action, his place in the flash hall of fame has already been secured. He started flash when he was fifteen, but says his career in the flash industry didn't become serious until he released his first game.
"My first game was based on StarCraft sprites since I couldn't draw my own graphics. I called it StarCraft Flash Action (StarCraft FA) and it was released on newgrounds.com back in 2004. The game was relatively successful (I won daily feature) and that inspired me to go on. Next year I finished my first big project - StarCraft FA3, a tower defense game inspired by similar maps in WarCraft 3. The game scored quite well and I was offered a sponsorship by Armor Games (they had a different name back then). So from this moment I could get paid for making games, it was a very good motivation to keep working."
"At some point I realized that I had to stop using copyrighted graphics and names and move on to something I could really call my OWN game, so I found an artist. The first game we made together was Quadrobarrel Defense."
Dmitry says it's his own drive to create, and not the money, that keeps him going, "I enjoy making flash games so it's an entertainment for me. I'm working with an artist now so I don't need to steal sprites and textures any more. As for sounds - I have a HUGE library composed from various sources. :P"
"I can't really tell how long it took me to make any of my games since I don't work on them every day. Sometimes I get bored with the project or have some IRL problems and forget about flash for weeks and even months. Making games is not a job for me, its entertainment. (Although it is well paid. :P) If I start taking it as a job, just a way to earn money, I would not be enjoying it and would not make games that I like."
You wouldn't guess by the quality of his games, but Dmitry has had to learn as he goes. "I made my first games with almost no knowledge of Action Script. All the movements in SCFA 1 to 3 are based on Motion Tweens. There's nothing but hittests, IF's, and lots of variables. I improved a bit by the time I started working on SCFA5 but still did not know the basics of AS programming. There are no cycles, no functions..."
"By the time I finished Quadrobarrel Defense I realized that to move on to my next projects I had to learn something - so I bought a book. 'Macromedia Flash MX Game Design Demystified' by Jobe Makar. It is the best book about flash gamemaking in existence. I would recommend it to anyone who wants to learn how to make flash games. It requires some basic knowledge of programming in action script and general flash though."
As for the future, "My main goal at the moment is to improve my programming skills. And that can only be done by practice. I have a lot of projects in mind and the only thing that stands in the way is my lack of experience. As for whether I will or wont be making flash games in several years from now - I don't know. But I do know that I will be making something, I like to create. =)"
Be sure to check out Dmitry's Newgrounds Userpage!