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Lucas Paakh @Kajenx

33, Male


Behind you.

Joined on 12/1/06

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Kajenx's News

Posted by Kajenx - March 18th, 2009

Haha, J/K.

But now that I have your attention, I don't feel like I know very many people here, so introduce yourself! Also, add me on MSN or AIM: Kajenx@msn.com. (Don't send emails there, it's a spam account.)

Posted by Kajenx - February 13th, 2009

EDIT: LOL worte...

I've been messing with FruityLoops for the last few months, and after exploring the jungle of samples, oscillators, flangers, and compressors, I think I've finally made something halfway decent (Note: halfway). So here it is!

http://www.newgrounds.com/audio/listen /212476

Posted by Kajenx - January 20th, 2009

/* */


Posted by Kajenx - January 11th, 2009

The shape movies proved but one thing: Newgrounds places great value on humor. But everyone knew this already, didn't they?

I've followed this Newgrounds War idea for a little bit because I've felt lost in this mad jumble of a website, but it deflated pretty rapidly for me. The rating system isn't a measure of quality, it's a measure of what the average person likes. While this isn't great, how can such a thing really be judged? We're all humans, we all have to ability to make judgments, so maybe a massive average really is the best judgment of quality. I've come to understand that most people rate each movie just one criteria, did they like it and how much? What else do you really need?

Whatever the case, all it really gets down to is what you're making movies for. If you spend hours on something, and it wins nothing, sure that's a drag. Yet even if you win, it's a fleeting, passing thing that dies away rather quickly. I've gotten front page, daily and weekly awards. Hell, I was even on the top 50 for a few days. But I'll bet most of you don't know or care who I am. I felt pretty much forgotten after a week. But I'm still working on another game. You know why? Because I want to create something, not because I want an award or a high score.

Newgrounds has taught me a lot. When I first came here I expected everything I made to be considered the best. It told me, rather bluntly, that I was nowhere near the best, but that did little more than motivate me to try harder and my work improved dramatically.

I guess what I'm trying to say is: when you really look at it, art is always pointless and celebrity rarely lasts. In the end, when all of that goes away and you're still proud of what you've made, you are a success.

Posted by Kajenx - December 31st, 2008

Happy new year everyone; enjoy the fireworks!

So I don't have any resolutions, I'm completely sober, and I'm staying home tonight. Does that make boring or practical? I like to think the latter.

Anyhoo, hope everyone stays safe at all those wild partays. I'll be banging pots loudly at everyone in range tomorrow. :3

Posted by Kajenx - November 28th, 2008

This is just something I'm going to try to accomplish next month, and I thought it'd be fun to make an event out of it/see if anyone else was interested. Basically, the goal is to animate 2 seconds (48 frames) every day in December, and have a complete 60 second animation to submit to the portal on the 31st and end the year with a bang!

I got the idea from NaNoWriMo which is a writing challenge people do every November.

For more info see the Thread! Hope you guys'll join me!


Posted by Kajenx - November 20th, 2008

EDIT: Now that I've calmed down a bit, I'd like to preface this with a RANT WARNING, lol. I'm still mad, but in more of a smoldering sort of way, and I'll begrudgingly admit that the new tween tool is a real improvement (but look, they left the classic tween option in there! What a concept!). But that's all you get, Adobe! Better tweens don't make up for burning my soul with your hellfire of evil! Okay, now read on. :3

Well, I was hoping I would be able to recall my hatred for Adobe as a company with this new release of Flash, but instead they've destroyed any hope of reconciliation.

I'll keep this short and sweet.

First of all, WHAT THE HELL were they thinking in making such a huge change to the properties window without offering the option to revert back to the old style? I work on a tiny 12" tablet PC, I don't have room for a monstrous properties window. It was just fine on the bottom of the screen. Now I have to leave it floating around if I want any hope of seeing a stage that's bigger than a postage stamp.

EDIT: And no, I'm not going to stick it into its button format. You try that with your properties menu and see how annoying it is to open it every 2 seconds just to see the name of a frame or change the color of something.

Next, they decided to turn the stage into a flash movie that's ALWAYS RUNNING, and there's no option to turn it off. Who came up with this profoundly stupid idea? If I want to see how my movie looks, I'll test it. If this "feature" ran smoothly I wouldn't mind, but there's always lag.

The sad thing is, aside from adding some eye candy, like 3D effects, Flash CS4 is nothing new. I bought it because I wanted to use the new vector class in AS3, but it seems like I have to sacrifice usability to do this.

Here's an idea, Adobe, why don't you fix your buggy/laggy interfaces, craptacular scripting tools, and make some significant improvements in the drawing tools, rather than slapping a few new eye candy features onto Flash 8 every few years.

I had high hopes for CS4, but instead of delivering, Adobe decided to kick me in the balls and laugh.

P.S. If you know of any way to fix the problems I'm having, I would really appreciate it.

Posted by Kajenx - November 3rd, 2008

It's been "Coming Soon" since last year. LIES I SAY!

I got a bunch of NG stuff in the mail! Thanks everyone for the great score on Ether War! I finally have that Tankmen T-shirt I've been eyeballing. (I'd post a sexy picture, but I have no camera...) Also, no one joined my contest so I'm keeping the $250. (Drat you lazy dregs of society! My collabs always fail!)

I'm working on an RPG now too. In my last post I asked for likes/dislikes. I've settled on an action RPG (kinda like zelda...maybe) with a fairly linear plot. It should be out in, say, a few months! lol. I also have a platformer I've been wanting to work on, but that'll come later I guess. There's a preview for it in the NG Sketchbook Tour, whenever that comes out.


Posted by Kajenx - October 26th, 2008

Alright, I'm starting work on an RPG and I'd like to get opinions on what people look for in a good RPG. What kinds of battle systems do you like? Is an epic main story or side quests more important. Do you like big boss battles or more free range epic maps to explore?

The battle system I'm working on is heavily influenced by some of my favorite game from the SNES, like Chrono Trigger and Secret of Evermore (even though those are pretty different lol). It'll probably be more action oriented like SoE than turn based, but I'd like to see some opinions on this.

EDIT: Most of you said you want a good combat system, but what do you like better, action oriented, or turn based with menus?

Posted by Kajenx - September 29th, 2008

OMG It's OUT!!! :D

I've got the submission rush right now! :3