Hmmm...
You know, I enjoyed it, but there wasn't really a point or a challenge. It was more of an interactive movie, really...
I still liked it though.
Hmmm...
You know, I enjoyed it, but there wasn't really a point or a challenge. It was more of an interactive movie, really...
I still liked it though.
Fun!
This was pretty fun, and it was kind of reminiscent of Chrono Trigger, which was one of my most favorite RPGs of all time.
However, after the fight with the slug I was going to the save point and the whole flash went white. Then my computer locked up and I had to restart. I'm assuming the bug happened when it was trying to go into a random battle sequence and it hit an infinite loop.
Hmm don't know what happened there :( I hope it won't discourage you from playing it again.
Great!
My only complaint is that the punch animations kept going when I let go of the key. It was hard to dodge something while you're still punching. I would probably make the punch a really short animation so fighting and dodging could be done faster.
Interesting Idea
The idea is new and original, so I gave you points for style. Yet honestly the game-play isn't amazingly fun.
Having three games in one using a similar concept was a cool idea.
The graphics were sort of bland. Mr. Bouncy was okay, but the tweened rectangles take away from the game. Try upping the frame-rate so stuff doesn't jerk around so much, and use thin lines instead of rectangles.
The sound was okay but I've head the tetris theme song many times before. Also, I would recommend publishing the SWF with the sound maxed out. It really doesn't make your file too much bigger.
Demos should go in Newgrounds Alphas.
As a demo it was cool, but the portal is only for full versions. You should submit to NG Alphas in the future.
Like DDR for the mouse!
I like this better than the stomping ones!
Let's see...
--10 for style because of the originality and the fun factor.
--10 for interactivity because it was right on with the music and could tell when you were just a bit off.
--9 for sound because some sound effects would have been cool.
--8 for graphics because they were simple but still quite effective, and the menus looked nice.
Great job!
Wow...
It isn't very fancy, so you don't get a good impression of it, but that some good good action script. I liked how te game had stages and such.
The only problem is that it doesn't have a great replay value. I popped some bubbles and it was fun, but I didn't really feel the need to play again.
I know it's a pain, but add levels or a scorechart and it'll be played a lot more.
It would be more fun without the ball...
To be honest, I think it would be more fun if there wasn't a ball to worry about. I don't know if it was just me, but I found it next to impossible to aim, and it was too much to think about for something so fast paced.
Maybe you could add a free fight option to the game where you just fly around and fight people?
DW thats what im eventually working towards, and the ball game will become a 'mini-game' of sorts
Fun!
Kind of a viral deplomicy sort of flash. It was fun!
I had a problem, though. The first time I played I never got any points, then after all the days ran out it said I had about 200 unspent points. I realised this was happening because I would hit the GO button in the virus upgrade screen.
Interesting.
It's a good twist on an old game, and was fairly fun for a while. But I got really frustrated with it, and I couldn't see the paddle very well because it blended in with the background.
You have a great physics engine though.
Age 36, Male
Demiurge
Behind you.
Joined on 12/1/06