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Kajenx

407 Game Reviews

46 w/ Responses

3 reviews are hidden due to your filters.

Hmm...

It's a nice concept, I like how you combined turret defense and tower defense, but it needs some major polish. At the moment it's playable but doesn't feel completed.

Eh...

It was pretty short. It ended before it got dull, and I wanted to play longer. I tried again and lasted a little longer, but still it was less than 2 minutes.

You should have made more of a game out of it. As a minigame it was interesting, but didn't hold my attention for too long.

Great!

This is really fun! It reminds me of "Logical Journey of the Zoombinis." :D

Eh, not bad...

I think this needs some polishing and definately some music. (I turned on some retro Super Mario RPG music and the game became 2x as good!)

Procedural generated maps are an interesting idea, but rarely work well. It turns into more of a maze than an explorable territory, you know? Has a machine quality to it. I used to be obsessed with the idea of it, thinking it would make gameplay different every time and up the replay value, but it really isn't all that different each time unless you put a lot into it... I moved away from randomization in my more recent games and they tured out a lot better.

The combat system was nice, except the hit area on both the enemies and the hero was a bit off. It was a nice system once I figured out that I didn't need to actually slash the enemies with the tiny knife, but it should be graphiclally sound too. I would either make the sword longer, or the hit area smaller on both enemies and hero. Either way, then I can see my attacks actually doing something. A particle effect might be another option too.

Another thing about the enemies, there didn't seem to be a point to attacking them, because it never affected gameplay. If you made them drop items, or increase your health bar or something then I'd want to attack them. Otherwise they're slow enough where I could just would walk around them.

What you have is really good, but I think it just needs some polishing and spruicing up. It didn't hold me for too long.

Haha, I totally sux...

Great game, as always! I can't seem to get very far though, haha.

Hey, this was fun!

It seemed a little slow at first, but got more fun as you went along. Nice job!

Donkey Kong!

I loved those barrel levels in donkey kong! Those green ones made me quit but I got pretty far.

Overall nice job! You've just become a machine for good ideas, haha!

Hmm...

The first one wowed me but this one doesn't seem too different. It was really buggy too. Don't get me wrong, it's a good concept, but I just don't think it was as good as the first one...

Hey!

Not bad, but it was a little slow and didn't keep me hooked for too long. It's a pretty simple concept, so I think you can make it a little more difficult in the beginning with less or a wait between levels.

Lucas Paakh @Kajenx

Age 36, Male

Demiurge

Behind you.

Joined on 12/1/06

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