The next game in the Ether series has FINALLY arrived! Hooray and all that crap...
This game has had the hardest time so far, so I'm hoping that won't continue into a downward spiral of doom and destruction. If you guys like it, leave me a review! I do read all of them, even though I might not always respond. You can only say "thanx 4 review!!!" so many ways, you know?
BlankShadowz
I liked Ether, but I honestly didn't like the direction you took with this new game. I didn't feel like I played it enough to give it an honest review, sorry, but I felt like I should be telling you on your page from the heart to stick to more traditional means of TD, with more customization and just more towers.
While the enemies were fun, they didn't seem to have the 'UMPH!' that I was feeling the new Ether game could've gone for... Don't get me wrong, I loved Ether Wars; it was my favorite Flash game for a long time, and it's still one of my favorites. But this TD, and how everything was "circular," instead of drawn up in the usual boxes and diagrams, while innovative and pretty - and fun - wasn't direct enough to fit my taste.
Definitely, customization seemed to be in the gray area of Lacking, and I would've liked to at least have you pronounce something like a Tier system, at least, in the 4 towers available. Not that the upgrades weren't great and tough to decide on, just that everything seems to push you in the path of one kind of tower no matter where you decide to go with the scheme of placement (which has a very wide range of possibilities, referring to the "circular" topic), and it felt forced. Great Flash game, but it doesn't deserve a perfect score from me; sorry. And I accept your apology for no multiplayer!
Damn I really could've written that in a review...
Kajenx
Haha, thanks mang! I really appreciate the honesty. I had a horrible time selling this, and I know it's anecdotal at this point, but I don't think the score are gonna be so hot. So, I'm thinking people will be agreeing with you.
The real irony of the situation was that I tried harder to make a good design on this game than I think I ever have in the past. My other ether games sold well, but they did very poorly in terms of performance, so I was trying to take this in a direction that would perform better. If I end up doing another one, I'm going to have to really think about how to do it...