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Kajenx

407 Game Reviews

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I didn't have much fun. I think you'd be better off making a platformer with some good basic level design than relying on the text dragging gimmick and frustration. :/

Fantastic! Might be a new favorite for me.

Pretty fun, the movement felt a bit slow to me, though, and some of the levels were a little frustrating. Functional graphics and sound. Solid 4, I think.

The game seems pretty well made, but the level design isn't very fun.

The enemies are never positioned in a place where you can shoot them with more than one shot at a time. This would be fine except ALL enemies need a large number of shots, so it ends up being very grindy. Jump, shoot, wait...jump, shoot, wait...

The platforming engine is functional, but the level design is very blocky, so it just ends up being a means to get around rather than being a fun experience moving and dodging obstacles.

In a way, the game is very polished and well made, but it really needs more thought on the gameplay itself. You made a good engine, but neglected the level design.

Comacolors responds:

I really appreciate your feedback, and the fact that you awarded such a high score even though you didn't really enjoy my game that much.

Looking at your comment I'm worried the weapon might not be firing at a proper rate for you. It should fire in very rapid succession when you rapidly tap the fire button. Did you notice a lot of lag when you were playing?

As for the level design, I think I see where you're coming from. Do you mean that the levels feel way too cramped and you didn't get the sense of fast paced progress you would get in a much larger, more open level? If so my feeling is you might not enjoy any games from my Ghost Light series, but the games I have planned after them could definitely be more your style.

Please don't take that as me being butthurt and telling you to go play something else, I'm really grateful that you stuck it out and took the time to comment. It's just that the level design and overall gameplay style in this game is very deliberate, and I'm planning on keeping the core elements of it for part two, though that's not to say that I won't be working to refine my approach.

Anyway thank you again for playing and for the feedback, I hope in the future I make something you enjoy a little more.

This is terrible...why did I finish it? ^^

Ending was worth it, btw. LOL

Hmm, I like these kinds of games, but this was pretty average. There were a few bugs. The W key doesn't work for the double jump, so I had to switch hands. The More Games button at the end is broken, too.

I played to the end, but the game felt a little meh.

The graphics and sounds were fine, but the game wasn't interesting. It seemed like it wanted to be a puzzle game, but there wasn't really anything to figure out. The levels with the other type of mouse you aren't supposed to kill added some interest, but really, I'd say you had about 2 - 3 levels worth of content in the 20 or so levels I played. The game just never changed in any way...

It's an interesting concept, but there really isn't any gameplay here. All the levels are nearly identical, and I felt like I could make pretty much any creature and have it work.

I just don't think this is a very good idea for a game. It seems kinda like a memory game, but the only way to know where anything is, is to keep making mistakes.

Zapxo responds:

...and getting frustrated!

This is just a terrible idea for a game... Sorry, but I didn't like it at all.

VascoF responds:

No problem, not everybody has to like it :)

Lucas Paakh @Kajenx

Age 36, Male

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Joined on 12/1/06

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