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Exp. Points: 1,980 / 2,180
Exp. Rank #: 12,471
Voting Pow.: 5.59 votes
BBS Posts: 557 (0.82 per day)
Flash Reviews: 360
Music Reviews: 12
Trophies: 6
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All Flash Reviews
360 Reviews | 48 w/ Responses
It was pretty good, and it seemed to get better as it went along, so that's good! The only thing I would say is watch the timing, if things start moving too quickly, they flash instead of moving. You can avoid this by stretching things out or adding action lines.
Author's Response:
okay thanks. there was one part that was supposed to fade in and out but the Movie Clip ruined that for some reason...
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It was a really nice game, simple but elegant. I was a little dissapointed on some of the shapes, though. It seemed like I was trying to guess what sort of object the shape was supposed to be, rather than what it looked like.
Author's Response:
yeah I agree it can be a bit frustrating
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It was an alright game. It ran really slowly for me though, and it didn't play very well. I normally really like platform games but this was just OK...
Nice job on the 3D engine, but I don't think flash is ready for 3D yet. Even the most modest attempts are still too slow...
You might want to check your code where it looks at your flash player version too. The first time I played it told me to get the latest version, which I have, and use firefox. In case you didn't know, firefox runs flash slower than IE because the plugin limits CPU, so that's probably not the best thing to tell people. I restarted the game and it worked, though.
Author's Response:
Interesting. The game tends to run much slower in IE for me than on firefox. Also the issue with the error thing is something I can't solve for the moment.
Also there is no code that checks the players version of flash. The error message pops up because the code which loads the level failed to execute. I assumed it was due to the user's browser or version of flash. But it seems that is not the problem.
Sorry to anyone else who is experiencing this inconvenience.
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People don't seem to realize you're making fun of the "Poke Solid Snake" game that somehow go through the portal with a 2.56. I'll give you a 10 just for that.
Author's Response:
Thanks, but...
Useless Review.
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That was really funny, and a total lack of penises, blood, and pop culture references makes this one of the most originally inventive flashes on NG.
Author's Response:
Thanks! Although I did throw a few memes in there...
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One of the best use of tweens I've seen. You achieved some really realistic movements. The rotoscoping on the silhouettes was nice, and by mixing the two of them you're able to fool the viewer into a more three dimensional setting. Very clever!
Author's Response:
all character animations are done by hand. No tweens.
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It was pretty good. Funny in that sunday comics sort of way.
Author's Response:
Interesting, I never thought of it like a Sunday comic, but you're very much right about that sort of feeling. Cool, now I have something else to think about when making them.
Thanks for leaving a review!
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It was alright, but I found it to be too complicated with little substance. It moved too slowly to keep my attention for very long. Same could be said for the graphics and sounds, they were functional, but somewhat bland.
Overall, a nice effort, though.
Author's Response:
Thanks for the feedback. Next time we make a side scroller, we will be sure to complicate the levels. Thanks.
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Before this, there wasn't much actual animation in these. However, when things were moving in this one, it was rather confused and difficult to follow. The timing needs a bit work, my eyes had trouble interpreting movement. If you want things to move quickly, you need to stretch the forms out otherwise they flicker and you lose the viewer.
The movement felt pretty stiff in some places, the posing was pretty good most of the time, but you don't want to mindlessly draw the inbetweens. Remember the animation principals of easing in and out and overlapping the action, they're the keys to giving a character life. It's easy to get wrapped up in drawing the details, so if you block the action in with scribbled gesture drawings first, you can use that as an armature for the details.
You have obviously been influenced by anime, whic is fine, but it isn't the best thing to use for character animation reference as it usually uses limited animation (all of the television series do, anyway). You seem to be pretty comfortable with drawing your characters, so some good reference would be the old 1940's theatrical shorts, like Bugs Bunny and Tom & Jerry. If you can adopt the same vitality those cartoons have into the angular anime style, you'll be set to work for Miazaki! :D
Keep practicing, good luck!
Author's Response:
Thank you thank you thank you!
I am sending you a message cause I have a meaty response where I'd appreciate your reply.
Thank you for your honesty!
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Haha, he looks like E.T.
Anyway, the pacing was really slow. It might have been long, but it was drawn out too, and those don't go together well. It was a nice effort though!
Author's Response:
I didn't think it was that slow. I mean i got the whole story told in 6 min, not 90 like a proper movie would.
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