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Flash Reviews: 360
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All Flash Reviews
360 Reviews | 48 w/ Responses
The game idea was kinda lame, but the animation was great and really added character to it, which made me want to play again. Pretty good, overall!
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It was pretty fun, I actually played all the way through!
Suggestions:
1. Autofire on the arrows that toggles them on and off. Holding them down was no good. I cheated by holding them down, right clicking, then clicking away from the menu so they would just autofire.
2. The first few battles were kind of boring. Maybe cut them out and make it so you have a few upgrades to begin with.
3. Whenever you're attacking the castle, the enemies get cheap shots because they stand out of range and just whipe you out. This pissed me off more than once early on when I couldn't use the angels or dragons.
4. The special abilities were kind of lame. I'd like to be able to set the traps (more than one) and upgrade the turret so it shoots further.
5. Upgrading the mana every time seemed like it was just making the game last longer for no reason. I'd just let the arrows take care of most of the enemies while I upgraded, then the battle would start. I'd say make the mana upgrade go up to 5000 at least.
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It started so innocently, but now it's getting pretty complicated! I'll be interested to see what happens!
As always, great style, too!
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I quit at level 60 with 41 million, lol. The air strikes just pwn everything. I'd queue up 9 tanks and 9 Apaches at 14 seconds, then start an air strike right next to their base at 1 second. Then I'd hit fast forward until about when the strike was going to stop and I'd do another one. Then I'd just fast forward until the 14 second mark and do it all again. Did that for about 40 levels.
I was playing the easy map, though. Maybe it's harder on the other maps Fix the pause too, plz. It just froze up the first time I used it so I didn't use it again.
Lastly, is it endless? I couldn't tell if I should keep playing or just quit...
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It had nice graphics, and the first 2 - 3 levels were fun, but it didn't hold my interest too long.
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That was pretty good, I love your animation style!
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I didn't like all the barfing but it still cracked me up. Not quite sure why...
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That was really well done! I recommended for the "Serious Shorts" and "Experimental" collections.
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It was an alright game. It ran really slowly for me though, and it didn't play very well. I normally really like platform games but this was just OK...
Nice job on the 3D engine, but I don't think flash is ready for 3D yet. Even the most modest attempts are still too slow...
You might want to check your code where it looks at your flash player version too. The first time I played it told me to get the latest version, which I have, and use firefox. In case you didn't know, firefox runs flash slower than IE because the plugin limits CPU, so that's probably not the best thing to tell people. I restarted the game and it worked, though.
Author's Response:
Interesting. The game tends to run much slower in IE for me than on firefox. Also the issue with the error thing is something I can't solve for the moment.
Also there is no code that checks the players version of flash. The error message pops up because the code which loads the level failed to execute. I assumed it was due to the user's browser or version of flash. But it seems that is not the problem.
Sorry to anyone else who is experiencing this inconvenience.
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It was so nerdy it worked. The ending was lame though, lol.
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