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Kajenx
Lucas Paakh @Kajenx

Age 36, Male

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Joined on 12/1/06

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Mobile game: self publish or find a publisher?

Posted by Kajenx - February 6th, 2014


So I've been working on a mobile game, and I'm just wondering if anyone has had experience dealing with publishers or publishing on their own, and what sort of experience/money each one was like. :)  I'd love to be independant, but I like making lots of money more, haha, so if it makes a huge difference I'd opt for partnering.

I've designed the game to work a lot like King's puzzle games, where you'd use microtransactions to restore "lives" that can be used to play levels.  It's a sort of gem matching game, but has some unique twists that I think really make it my own thing. :)

If you aren't comfortable posting direct numbers and want to send me a PM instead, that'd be really awesome.  I know it can be weird telling other people how much you've made, but I'm really looking for a bit of business advice as someone who's in the industry and looking to move onto other things, since flash sponsorships have become unreliable.  Even saying "I made 10x more going with a publisher than the game I released on my own" would be very helpful.


Comments

I'm definitely buying it, but I have zero experience with publishing :\

Be careful with publishers!
I swear microsoft has a whole division dedicated to the hostile takeover of small companies.
I know it probably sounds like conspiracy talk. But I live in Redmond, WA.

Some microsoft guy offered me 65,000.00 a year to work on my game. I turned him down.
I did not believe his claim of "you'll get to keep the I.P."

P.S. New beta up! Prepare yourself for a generic message with details in your inbox!

-MakeGamesHappen
(-John Mark)