Contact Info / Websites
I know it sounds kinda lame and corny, but it's such an honor to get monthly 1st! It's the sort of thing you hope for, but you don't feel like will actually happen (kind of like my whole career as a game designer has been). This site, and flash culture as a whole, has given me such a great opportunity to do what I've always wanted to do, and at the end of day that's worth more than anything to me.
I want to thank you guys for the outpouring of reviews and comments too. There's really nothing like the flash portal for a student of game design, you guys are fair and honest and I feel like every game I make I get closer to my goal of making something really fun for the broadest possible audience. I understand that there were people who didn't like William and Sly, and your comments helped the most. I still feel like I'm in the growing process, but I also feel like I've learned more making this game than I have on anything else I've made. I'm going into my next big project equipped with that, so hopefully I'll make less mistakes this time around.
TL:DR - Thanks for all the support. :3
Picture: Sly in front of William's cabin - late 2007
I found these videos posted on YouTube and thought they would suffice as a good walk-through. They are basically spoilers for the entire game so DON'T WATCH IF YOU HAVEN'T PLAYED YET!
This first one is actually a speed run walk-through, so if you follow it exactly you'll be able to complete the whole game in around 25 minutes.
And this one is for everyone who thought the boss was impossible, random, etc. Please go facepalm now. :P
Hope that helps! Thank you everyone for making the game such a hit, if you left a review and I didn't respond, I still read it. I just don't have time to respond to all of them.
Also, I'm sorry about the few of you who couldn't get the game working on your computer! If anyone was having loading problems and they figured out why, let me know and I'll spread the word.
I've been so excited to post William and Sly! I've gone through 3 different versions of this game off and on over the past 2 years trying to get it to where it is today, and now it's finally finished! It's kind of a surreal experience seeing it in the portal.
So, I went in expecting lots of explosions and not much plot line, and that's what I got. Yet, and I think this is the first time I'm saying this, holy crap it didn't matter! The whole movie was a visual masterpiece, and the perfect summer blockbuster. I can't even imagine the amount of money they spent on that thing, but from the 5 fully packed theaters where I went for the midnight showing, I'm guessing they'll make it all back pretty damn fast.
You can go in expecting to be bored for the 2 minutes they spend trying to make the characters matter (don't worry, it's smattered throughout the movie in short doses), and highly entertained for 158 minutes they spend drenching the screen with exploding robots, at least if you like that kind of thing. There's also a lot of humping and corny slapstick jokes.
In other news, I'm days away from finishing my platformer, for anyone who cares. :P EDIT: ZOMG it's finished!
It's almost summer for meh, so my game will be finished soon!
Say hello to my little friend:
Zomg I worte another song! (lolworte) Go be audially penetrated:
Also tell me what you think!
I'm also starting to make real progress on my next game! *finally* So that'll be out in the near or distant future... :/ (Replace the dude in the pic with a fox. :3)
But now that I have your attention, I don't feel like I know very many people here, so introduce yourself! Also, add me on MSN or AIM: Kajenx@msn.com. (Don't send emails there, it's a spam account.)
EDIT: LOL worte...
I've been messing with FruityLoops for the last few months, and after exploring the jungle of samples, oscillators, flangers, and compressors, I think I've finally made something halfway decent (Note: halfway). So here it is!
The shape movies proved but one thing: Newgrounds places great value on humor. But everyone knew this already, didn't they?
I've followed this Newgrounds War idea for a little bit because I've felt lost in this mad jumble of a website, but it deflated pretty rapidly for me. The rating system isn't a measure of quality, it's a measure of what the average person likes. While this isn't great, how can such a thing really be judged? We're all humans, we all have to ability to make judgments, so maybe a massive average really is the best judgment of quality. I've come to understand that most people rate each movie just one criteria, did they like it and how much? What else do you really need?
Whatever the case, all it really gets down to is what you're making movies for. If you spend hours on something, and it wins nothing, sure that's a drag. Yet even if you win, it's a fleeting, passing thing that dies away rather quickly. I've gotten front page, daily and weekly awards. Hell, I was even on the top 50 for a few days. But I'll bet most of you don't know or care who I am. I felt pretty much forgotten after a week. But I'm still working on another game. You know why? Because I want to create something, not because I want an award or a high score.
Newgrounds has taught me a lot. When I first came here I expected everything I made to be considered the best. It told me, rather bluntly, that I was nowhere near the best, but that did little more than motivate me to try harder and my work improved dramatically.
I guess what I'm trying to say is: when you really look at it, art is always pointless and celebrity rarely lasts. In the end, when all of that goes away and you're still proud of what you've made, you are a success.